I have a book on Unity iOS coming soon. It’s called “Created 3D Game Art for the iPhone with Unity iOS: Featuring modo and Blender pipelines.” It will be available in the US on Oct 15th. I’m checking on the international dates as well. The easiest place to find the book is on Amazon.
The book’s focus is on creating optimized 3D game assets and was written during the Unity 3.0 beta cycle. It takes an in-depth look at the iDevice hardware as it relates to Unity iOS and bridges the gap between the art and technical sides of game development.
The book also has a companion iPhone mini-game, which servers as an interactive demo for the content discussed in the book. It’s called “Tater’s Training Trash Yard.” The game is now available on the App Store and is FREE.
The book’s website will also host a resource page with video walkthroughs for the chapters, which will also showcase the entire process behind the creation of the book’s iPhone mini-game.
I’m very excited to see the book’s release! If you have any questions, please let me know : )
@Minevr@brendang Thanks very much for the kind words! The book is set for an Oct 15th release date for the US. I’m not sure of the exact date for international release at this time.
Thanks for ordering the book! It just so happens I have a way to speed up the 15 day wait. Well, I can’t actually get the book to you faster, but I can help make the wait more easy. Send me an email with your order info to the3dninja@me.com and I’ll get you the login info to book’s resource videos! There’s over 7 hours of video content to watch while you’re waiting for the book : )
I just finished uploading the last resource video to the book’s website. There are 17 videos with a total of over 7 hours of video content. I’ll will create a sample video this week and add it to the book’s website 1NWIN Menariknya Permainan Judi Hitam Slot di Situs Slot Hitam. All of the videos are in HD 720p and can either be downloaded and archived or viewed anytime for the website. The videos can even be played from your iDevice for on the go training! Here’s what the resource site looks like.
There will be electronic versions such as Kindle. I’m excited about the kindle version. The publisher stated that the ebook versions should come out some time in November, but I don’t have an exact date. When I get more concrete info, I’ll post it on the book’s website at 1NWIN Menariknya Permainan Judi Hitam Slot di Situs Slot Hitam.
The book looks great. I’m not at the stage of developing for iPhone yet but was considering getting the book just for the asset creation pipeline. Will the pipeline in the book work for getting assets into Unity Indie Pro as well? I realize there will be some differences in areas like poly count reduction amount.
I’m sorry for the late reply! I didn’t receive the thread update notice. You have all the videos on the site. I made a mistake on the image. I copied the same row twice, so Creating Game-Part 7, 8 and 9 are shown twice in the image.
Both Unity indie and Pro are covered in the book. The assets are created the same for both indie and pro. I used indie to export the actual game for the App Store.
The main areas where there would be a difference in asset creation in terms of breaking the level down is in using Umbra Occlusion and static batching, which are both pro features. However, the book shows how to build the level for use with occlusion culling, if the reader has pro or indie as it’s good practice regardless of using occlusion culling or not. In the book, I break down the level to limit the vertices visible to the camera view frustum, which in a way is manually handling occlusion culling. In the book, I also discuss static batching for the readers who have access to the pro license.
I hope this helps! Please let me know if you have other questions.
Awesome! I was told by the publisher that the eBook version should be ready in November. It seems like it will be more towards the end of November. They stated that there would be a Kindle version among other eBook formats.