Hey Guys, i am new to Unity3D, but already have a fairly challenging task on my hands, i need to create a game world similar to that of the old classic “Populous -The Beginning”.
For those not familiar with this title here is a youtube video of gameplay: (The video is very long, but if you watch minutes 1 - 2 you should have a pretty good idea of what i am talking about)
I guess at this point i am looking for some advise, as to how to implement such an interactive 3D world Globe.
Some first glance challenges are:
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Creating a sphere and mapping a material to it doesn’t seem to work, since the end result is a flat map, where as i need the terrain and all constructed buildings and characters to be displayed on the map real time. (Unless there is a way to map a 3 dimensional texture to the sphere. In other words i am looking for a way to create “Terrain” in Unity and make it in the form of a Sphere. The only other semi-feasible alternative i can think of is creating a 3D model in 3dMAX and importing it in to Unity as the game world and then attaching some scripts for on click rotation using force
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Ability to dynamically render “Corrections” to the environmental terrain, for example when a character manipulates the terrain in some way, like creating land surface on water or leveling out the terrain…etc. Placing objects seems to be a fairly straight forward approach with dynamic instantiation of prefabs, but making corrections to the landscape, is more challenging.
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Ability to connect to some form of a DB to store / retrieve game data and save game progress.
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Creating Camera movement control to mimic the Populous game cam movement.
Again as i previously mentioned i am a total newbie when it comes to Unity, hence some of my questions , challenges and assumptions might seem silly to some, but non the less i am determined to learn, so please do share any insight you have to offer, even if its just a link to a good resource…thanks in advance
Uni-Noob