So I'm working on the script for my game and for the game im trying to make it to were you control an "Exploder" and you press f and it creates 4 explosion balls so to say. But i have no clue on how to make them go different directions. Do I just rotate the Empty object or is there a Vector3 command to make it go left.. Heres my script so far
var fireballprefab: Transform;
var mainball: Transform;
var fireballspeed = 2000;
var fireballprefab2: Transform;
var fireballprefab3: Transform;
var fireballprefab4: Transform;
var firebutton = "f";
function Update ()
{
if(Input.GetKeyDown(firebutton))
{
var fireball = Instantiate(fireballprefab, gameObject.Find("ballcreation").transform.position, Quaternion.identity);
fireball.rigidbody.AddForce(transform.forward * fireballspeed);
var fireball2 = Instantiate(fireballprefab2, gameObject.Find("ballcreation2").transform.position, Quaternion.identity);
fireball2.rigidbody.AddForce(transform.forward * fireballspeed);
var fireball3 = Instantiate(fireballprefab3, gameObject.Find("ballcreation3").transform.position, Quaternion.identity);
fireball3.rigidbody.AddForce(transform.right * fireballspeed);
var fireball4 = Instantiate(fireballprefab4, gameObject.Find("ballcreation4").transform.position, Quaternion.identity);
fireball4.rigidbody.AddForce(transform.left * fireballspeed);
}
}