Hi there,
I know this question has been asked a few time before but I can’t find an efficient solution to my problem. I want to create a 2.5D isometric game in Unity. I need to create a grid of gameObjects that will be my level.
At the moment I have this code.
var blockPiece1:GameObject;
var blockPiece2:GameObject;
var levelArray:Array = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,
0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,
0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,
0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
function Awake() {
for(x=0; x<20; x++){
for(z=0; z<20; z++){
print("x: " + x + " z: " + z + " type: " + levelArray[z*20 + x]);
if(levelArray[z*20 + x] == 1){
newPiece = Instantiate (blockPiece1, Vector3(x,1,z), Quaternion.identity);
} else {
newPiece2 = Instantiate (blockPiece2, Vector3(x,1,z), Quaternion.identity);
}
}
}
}
This works but seems to be a very inefficient way of creating the Array. I need to be able to click objects and change their type within some kind of Array.
There's rarely a reason to use Array; use int[] instead, then your code will be much faster and better.
– Eric5h5