creating a 3D bezier curves/splines in Unity

What is the best way to create a curve or spline in Unity. To be used as a path for like camera’s, objects, roller coasters etc.

I understand some stuff was made like Vectrosity. What should I use?

Vectrosity is for drawing lines. Probably the simplest way to make things like camera paths is to use the animation tool in Unity.

–Eric

There’s a simple library in this thread for making Bezier curves and Catmull-Rom splines.