Creating a 3D UI using Screenspace Camera

I’m going for something like this:

[39145-true+3d.png|39145]

In that navigating the menu is done by rotating the cube. I had problem scaling the object though, to fit the entire screen, so I tried using a different Canvas Render mode.

39146-workaround.png

The problem is when two panels are parallel to each other. One renders on top of another, so the contents of the front aren’t visible. Should I apply a material to the panels?

Change the z position of your Camera gameobject to be further away.