I am trying to create an image for menus using the 9 patch method so that it can be scaled to any size without destroying the edges and corners. What is this called in Unity and what type of .PNG/file do I need to create for Unity to understand this type of function?
2 Answers
2The GUI skins images are 9 patch images (once you understand what the parameters are).
You can also just make the Mesh with the 16 requisite vertices and UVs (and 18 triangles)
public double
{
get
{
double sum = 0.0;
foreach(DMDetailDialogBudget budget in budgets)
sum += budget.;
The menu will be 2D on top of the 3D world. So I would think we are going to use the GUI Skin route. My question is, what do I need to do to the image in Photoshop to make it usable by the GUI Skin and stretch correctly? For example, I can output a "name.9.png" with the black 1 pixel border for use with 9 patch. Is there a specific file type I need to use with GUI Skin? Or is there something special I need to do similar to the black 1 pixel border for use with GUI Skin?
– Monkey_of_Doom