Hi All
I’m looking at the conversion process from 3Ds Max standard materials to the new Standard Shader in Unity 5.
I’ve noticed it has a few bugs - such as materials with opacity are being converted to the Legacy - Transparent - Diffuse shader instead of the new Standard Shader in Transparent Mode. I’d also like materials to default to having no smoothness instead of 0.5.
It made me wonder - would it be possible to create a shader in 3Ds Max that mimics the inputs of the Standard Shader? That way we could create all of our materials in 3Ds Max and get a perfect 1:1 conversion.
I’m not clued up (yet) on writing shaders so I guess I’m just trying to see if people think this is possible. If so, then I’ll pursue it further but I don’t want to waste my time if it’s not really feasible.
Thanks everyone!