Creating a cockpit Hud (For a mech game WIP)

Hey all, chris here. I have a few questions. The first question i would like to ask is, are there any tutorials for creating a Cockpit hud?. I’ve been developing a prototype game and would like to impliment a cockpit hud. However, i’ve been unable to find a tutorial to aid specifically in that catagory.

Another question i would like to ask is, how do i go about creating animations for my models that i develop in Wings 3D. I have this one software called Milkshape3D. It allows me to animate my models, but i am unable to import them WITH the animations intact in to unity. Most of the time it ends up as a static mesh with no texture or animations.

Here are a couple videos of the WIP game i am working on, and i hope someone will be able to answer my questions.

Is there anyone that could answer my questions?. I’m still trying to figure it out.

I don’t know of any tutorials that focus specifically on cockpit UI implementation, but using a world space canvas (assuming you want the UI elements to anchor to/follow GameObjects in the scene) you can pretty easily get what you’re looking for.

With that in mind, there are several good tutorials that explain World Space canvases and how to set it up. From there you should be able to use those methods to create the UI elements for your cockpit. Here are a few:

  1. UnityUI Tutorial - This is a great place to start if you aren’t familiar at all with the new UI. Covers 2D UI first but eventually gets to World Space.
    2. World Space Video Tutorial - This shows you how to set up UI elements in world space and have them anchored to GameObjects in the scene.
  2. Another Tutorial - World Space-specific tutorial by Unity.

Those should at least get you on the right track.

As for your second question. I didn’t know people were still using Milkshape, I remember using that in 2003 when I couldn’t afford 3DSMax. I would stick to more recent tools as they’re going to be much more friendly when dealing with comparability. You might want to take a look at Blender it’s a free, open source modeling/animating/everything tool that a lot of people around here use.

It might take a while to get used to the new control scheme, but you’ll really want to get familiar with newer tools if you want to work in something like Unity.

Hope some of that helps.

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I use milkshape for a lot of conceptual designs, and yes. Some people still use it believe it or not, me included. However, it does have some drawbacks in trade for simplicity. I wish the guy who made it would update the tool, but only time will tell.

As for blender. I’m farting around with it right now, and im rather confused with it :stuck_out_tongue: So many buttons so many options. Kinda hard to pinpoint the exact result im looking for with so many available options in it.