Creating a Collision System from Texture?

I’m making a 2D game where the player climbs a mountain. I have one plane that’s the mountain, and an identical plane who’s texture is a black track that denotes where the player can move.

alt text

How do I make it such that the player can only move on the black portion?

1 Answer

1

FWIW I’ll be publishing something on the Asset Store that would do this easily, should be next week.