I need to create a mesh around a group of other meshes (not necessarily one).
As far as I can see, the simplest way would be to create a combined mesh (via script) of the meshes in question, add a Mesh Collider to the new mesh and make it Convex, then convert the convex colider to a mesh.
Now, I’m not even sure this is possible as I have found no references to anything like this on Google…
More details:
I basically need a method to procedurally generate the Hull of a spaceship around it’s hallways and rooms.