Creating a cs file of global functions

Hi all

I have a load of common functions that I paste in to most of my cs files. That works but is like to compile them in to one cs file that is available to any function/script in my game.

This is for this like a common log writing routine, or even a global variable that flags whether npcs on a scene should move or not.

I wonder whether I need to create a namespace but I’m not really sure what to search for in the Unity word.

Any pointers?

For something like that, one way would be to could create a helper class with static methods.