I’m building my own version of Roll-a-ball with a few things to make it look more original. Kind of like Super Monkey Ball, but you need to collect all mandatory blocks before reaching the finish line.
Instead of using a 3D plane in Unity, which is always rectangular, I want to add a curved path. Something like a turn in a racetrack.
How would I do that? It’s my impression that I need to use Blender, start out with a cube, remove five of the six sides, move some vertices around, then do a bevel on three vertices to create an approximate but smooth curve. Unity does not have the tool I need to create curves.