Creating a curved path like a turn in a racetrack

I’m building my own version of Roll-a-ball with a few things to make it look more original. Kind of like Super Monkey Ball, but you need to collect all mandatory blocks before reaching the finish line.

Instead of using a 3D plane in Unity, which is always rectangular, I want to add a curved path. Something like a turn in a racetrack.

How would I do that? It’s my impression that I need to use Blender, start out with a cube, remove five of the six sides, move some vertices around, then do a bevel on three vertices to create an approximate but smooth curve. Unity does not have the tool I need to create curves.

You should use the Extrude along path system in Blender https://wiki.blender.org/index.php/Doc:2.4/Tutorials/Modeling/Curves/Extrude_Along_Path or use one of the multiple spline options available on the Asset Store for example our MegaShapes asset which allows lofting along splines.

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Will extrude along path work in the most recent versions of Blender? I’m mostly new to the complicated tools in Blender, and I can get really confused with it.

Yes, it is a feature worth learning.