Creating a DDI

Hi everyone,

I’m trying to create a computer DDI (kind of like a computer terminal) for my game, and I can’t seem to find a way that works just right. If someone can point me in the right “thinking” path, I would appreciate it. Basically what I want to create is a simple computer screen inside the game that the player can access. I can get the coding of this simple terminal working with GUI text and labels etc. But what I really want is for the text to look like it’s actually on the 3d model and not GUI text floating around on the screen. I hope I’m making sense. Is there some sort of material that I can apply to a surface that would allow me to easily input and output string like with GUI text? The terminal is not very complex, but I need to be able to display variables in the game world that would be called, so a normal texture or animated texture just won’t do the trick.

Thanks in advance.

I think you could use some of the available sprite plugins. For example, I suppose that with 2D Toolkit you could create Text Meshes and Sprites that you can control at runtime, and place them on your ingame monitor.

I was going to have the same thing in my project, i think the sprite plugin idea might work but i can’t test it right now as the terminal thing is just a minor part of the games i am developing.