Creating a FollowerCamera using iTween

I have created an object orbitting in 3D space usinf iTween’s as shown below

void Start () {
   iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("Orbit01"), "easetype", "linear", "time",15, "islocal",true, "orientToPath",true, "lookTime", 0.2, "loopType", "loop"));
}

I want to move my follower camera along with the orbitting object in such a way that the camera is linked to the object with some sort of elastic connection; (i.e. distance between camera position and object position is not constant). I wrote the following code. It works kind of okay but the orbitting object appears jittery/choppy from the follower camera. I’ve tested few different methods and could not get rid of the jitter.

using UnityEngine;
using System.Collections;

public class FollowerCamera : MonoBehaviour {
	public Transform target; 
	public Vector3 positionOffset = new Vector3(2,2,2);       
	public float lookUpdateTime   = 1.0f;
	public float moveUpdateTime = 3.0f;
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () { 
	    // METHOD-1 (From this follower camera, targets motion appears a choppy. )
	    //iTween.LookUpdate(gameObject,  iTween.Hash("looktarget",target.position , "time", lookUpdateTime));  
	    //iTween.MoveUpdate(gameObject, iTween.Hash("position",target.position+positionOffset, "time",moveUpdateTime));
		
	    // METHOD-2 (From this follower camera, targets motion appears a choppy. )
	    iTween.MoveUpdate(gameObject, iTween.Hash("position",target.position+positionOffset,  "looktarget",target.position, "looktime",lookUpdateTime, "time",moveUpdateTime));
		
	    // YOUR METHOD
	    //iTween.???
	}
}

Can anybody suggests a solution?

I Lv iTween!

-Kaya

I have the same issue did you find a solution?