Creating a game using animations from Blender

Hello all.

Im making a game for Android. Its a game in which user shots on goal. So i made a goalkepper and a ball in Blender-2separate .blend files. User will have 5choises to select where he wants to shoot the ball(left up,down, middle and right up,down). Im planning to put these shoot sides in goal and user could click on them(buttons)-so the ball and goalkepper direction is static-it goes only in 5directions. Because its my FIRST time working with blender and Unity i have a question.

Is it ok that i make 5animation with ball moving in 5different directions, and 5animations with goalkepper throwing in all sides. Is then possible to make it in unity like that, that i write script which will call animation for both-the ball and goalkepper in same time,and to make it like that, that they collide-goalkepper defends the goal.

Or si it ok that i join both the ball and the goalkepper in one .blend file, and then animate all possible solutions, and then when i shoot, just call that animation ?

Which way is easier,better ? And if someone have any additional tips…then please… :slight_smile:

thank you :slight_smile:

C# Example :

Some script in game :

BallClass’sName BallClassVarName ; <— Drag the Ball script in there in the unity GUI .
GoalKeeperClass’sName GoalKeeperClassVarName ; <— Drag the GoalKeeper script in there in the unity GUI .

BallClassVarName.animation.play(“AnimationName”);
GoalKeeperClassVarName.animation.play(“AnimationName”);