Creating a Large Model in Maya

Greetings,

In Unity, I am creating a first person walkthrough of the human bronchial tree (I’m still fairly new at Unity). I’m currently modeling the bronchial tree in Maya–it will be the only model in my scene, but will have fairly detailed texture mapping. For performance sake, I’m wondering: is it better to break the model up into smaller models, each with their own texture maps, or just have one large model?

Thanks

It’s probably better to break it up at least a bit.

If whole scene is a single model, then it will be drawn all the time, even if very small part of it is actually visible. Same for lights - if pixel lights shine on it, whole model needs to be drawn, even if the light is very small.

You can still use the same texture map on the whole model if that is more convenient to you.

Thanks, that’s what I was thinking! I figured it would probably work as a single model, but might be sluggish.