I am attempting to create a LineRenderer on the fly(at run time). But when I declare a LineRenderer its always null for some reason. I am using a C# script to create the object
What am I doing wrong? Can you suggest what needs changing?
void OnGUI() {
if (GUI.Button (new Rect(10,10,100,20), "Create")) {
LineRenderer lRend = (LineRenderer)GameObject.Instantiate(new LineRenderer());
// I've also tried the below
// LineRenderer = new LineRenderer();
Debug.Log ("IS NULL"+(lRend == null).ToString ()); // its always NULL??
lRend.SetColors (new Color(100,0,0,100), new Color(0,0,100,100));
lRend.SetWidth(10, 1);
lRend.SetVertexCount(vertices.Length);
for (int i=0; i<vertices.Length; i++)
lRend.SetPosition(i, vertices*);*
-
}*
- }*