How can I use
void OnCollisionEnter(Collision collision){
if (collision.gameObject.tag == “Enemy”){
//stuff
}
}
to create a list of transforms ?
How can I use
void OnCollisionEnter(Collision collision){
if (collision.gameObject.tag == “Enemy”){
//stuff
}
}
to create a list of transforms ?
I am not sure if this is what you want…
private List<Transform> transforms = new List<Transform>();
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Enemy")
{
//stuff
transforms.Add(collision.gameObject.transform);
}
}