I am new to Unity but not new to software development. I am building my first project in Unity a 2d platform game and I am using the free version which obviously has limitations especially on iOS builds. One of the problems that I have to solve is the storage requirements for the game assets since you only get stripping of assets in the Pro version.
So my question is this, is it worth exploring the idea of procedurally generating the levels of my game or shall I simply use the scenes in my project and design them by hand? I am planning to have 30 levels at least so thats why I need to get an idea of whats the best way to go.
Thanks
D