I’ve been enjoying Shader Graph quite a bit, but have hit a wall in my limited understanding of shader code and how (or if) it can be translated to a Shader Graph setup. Specifically I’m trying to recreate a simple cube map lighting setup like the one here: How would I fake lighting?
Is something like this possible without a custom lighting input? I’m using 2019.1, Shader Graph 5.13 and LWRP 5.13.
Thanks!