Hello. I am trying to move and rotate objects based on the position and rotation of the camera. For instance, if the camera is rotated 45 degrees to the left around its forward vector, any objects that rotate along the x or y axis should do so around this new 45 degree angle.
I was hoping there was a way to make a new matrix by passing in an objects transform, and then rotate another object using that matrix.
Not sure the best way to do this with Unity.