Hello. While following these instructions to create a new animation clip, the 2019.4 manual says,
When you save this new empty Animation Clip, Unity does the following:
- Creates a new Animator Controller Asset
- Adds the new clip into the Animator Controller as the default state
- Adds an Animator Component to the GameObject that you are applying animation to
- Assigns the new Animator Controller to the Animator Component
I have some questions regarding the first 3 points:
- Where is the new Animator Controller created, and what determines its name?
- Is there a way to check that the clip has been added to the Animator Controller?
- No Animator Component was added to my GameObject. What might I be doing wrong?