I want to create a effect where particles spawn along a path, but I need to be more linear. The path is meant to indicate a route on a city map. Anyone got any ideas?
So after finding this thread I managed to make something close to what I want. My problem is I dont want the particles to loop back and complete the shape and I want to evenly distribute my 64 particles along the path.
Nevermind there is a Sample Multiple Positions Map node in the additional nodes from the package manager. It does exactly what I want.