I’m working on an educational project that will have Non-Interactive-Scenes play that will pause and allow for some interaction at a certain point before continuing to play the rest of the NIS. Ideally, I wish to animate the scene in a Max file, complete with camera movement, and then simply control the playback of these scene in Unity.
Is this possible? Can have Unity use my 3ds Max camera when I import my animated scene? So far I have had no luck. If not, I would appreciate some guidance on to how best to approach this. I have 10 years of experience in Max and could construct the scenes and animate the cameras very quickly. I would prefer not to animate my cameras in Unity, if this is at all possible.