Hello,
I am currently trying to make an animation for my game.
What it will involve is a pen, which then traces the signature of the player’s name into ink on a piece of paper (all in the game of course).
Because the name of the player will be different for everyone, there cannot be pre-made animations. The signature animation must be written by code.
I already have a pen 3D model and a suitable font, however I was wondering if anyone could help me with this problem.
Thank you in advance
Edit : I would also like to ask if anyone knows an asset on the Unity Asset Store or elsewhere which could provide the animations. Thank you
How is the signature being recorded? In other words, how is the game getting the signature?
– thor348kSorry for not clearing that up @thor348k I forgot to put it in my question, but part of my question was that I was hoping that somebody could point me to an asset on the Unity Asset Store or elsewhere, that could make these animations. I am not skilled in Animations, so I have decided not to do it myself. I will edit my question to add that.
– Dok101Ok so there are two ways: 1. You add this game object to the main menu instead of the game scene and use DontDestroyOnLoad 2. You add this game object to the main menu. Before you load the game scene you store those values somwhere (PlayerPrefs for example) and in the game scene you load those values and set them as soon as the scene is loaded.
– Zodiarc