Creating a plane using 3 vectors , gameobject

I know about struct plane, cross product but I can’t show it on scene.
I have vectors a, b ,c . I’m wondering if I can show a game object that represent the plane that these vectors are located . I can create plane using struct plane but I can represent it in my scene what to do

if I create a plane normal using cross product, how can I make the plane game object perpendicular to it?

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@LaneFox Thank you! Very helpful :slight_smile: