Creating a polyagonal collider based upon shape of many objects (empty parent object)..

Hey all,

In a scene in my 3D game, I want to have timers starting and stopping for each “zone” the player spends time , throughout the level.

Each zone is made up of lots of square planes which are grouped into a parent empty gameobject.

Can i create a polyagonal boxcollider based upon the overall shape of all the child elements? When i click on the parent object, it obviously highlights the child objects and creates a visual bounding box in orange of all the elements. What i want to do is create a collider in that shape (so i have one object as the collider and not many).

What is the best way to accomplish this please?

Hope this makes sense.

Paul…

EDIT: Sorted this now and have other issues but have done another thread. Thanks anway :slight_smile:
This thread can be deleted if needed…

Can you share how you sorted this out? Here for the same thing!