Hey all,
In a scene in my 3D game, I want to have timers starting and stopping for each “zone” the player spends time , throughout the level.
Each zone is made up of lots of square planes which are grouped into a parent empty gameobject.
Can i create a polyagonal boxcollider based upon the overall shape of all the child elements? When i click on the parent object, it obviously highlights the child objects and creates a visual bounding box in orange of all the elements. What i want to do is create a collider in that shape (so i have one object as the collider and not many).
What is the best way to accomplish this please?
Hope this makes sense.
Paul…
EDIT: Sorted this now and have other issues but have done another thread. Thanks anway ![]()
This thread can be deleted if needed…