Creating a Polygon 2D Collider with shape based on children's colliders

Hi all!!

So the game I am creating allows two players to build each others ships by connnecting blocks to each other and then battling. The problem I am coming across is with the collisions of the two ships in the battle phase. I do have an overarching empty game object that envelops all of the ship parts but if I set the physics and collisions to be dependent upon the individual ship parts, they move around and don’t act as a whole ship. Therefore, I would like to add a polygon collider 2d to the parent gameobject in the shape of the ship parts added together. Is there a good way to do this or another procedure that would solve my problem?

Thank you so much,
Alex V

Not sure I follow what you mean here. You only require a single Rigidbody2D and all colliders on the same GameObject or child GameObject attach to it. This acts like a compound collider.