After watching a tutorial on using Raycast I was wondering if it would be possible to incorporate the Raycast system into a collider system?
Basically since Raycast measures the distance from one object to another it could be used to create very realistic collision effects.
For example the Raycast Collider Sphere is parented to a player controller that has cloth. The Raycast Collider is parented to the player controllers hat, upper shirt, jeans and weapon that they are holding. An explosion goes off close by that sends Chunks flying in all directions.
Not only do we have the shockwave that would effect the objects with the Raycast collider but there would also be the chunks which would have a heavier mass than the shockwave.
As each effect collides with the Raycast Collider Sphere it would various effects to result such as the ruffling of the cloth and the weapon being removed from the players hand flying off in a direction determined by the Raycast Sphere Collider.
The Raycast Collider Sphere would be similar to how the motion camera suits are worn by actors such as in Pandora that record their movement and then transfers their movements to a CGI model.
Each Raycast Collider Sphere would have points on that emit a single Raycast that can be tweaked just like a spot light can have its range and diameter tweaked. But instead of light variables force variables would be present that when a force is applied to the Raycast Emitter Point it would effect the area of the object that the Raycast sphere is parented to so that a dynamic effect can be created.