When we create a giant wall in Unreal Engine, we select a cube from brush, a wall material from Starting Assets, and we get something like this:
On the other hand, when I try something similar in Unity - I take the Cube and scale into 10x10x1, I either get giant scaled wall, or really ugly repetitive object:
I failed to find how to create realistic wall - I guess the problem lies in tiling and non-procedural materials. Also I guess it’s very popular problem, because in many low-budget Unity games we have just plane wall material instead of some interesting textures. Should I model walls with materials in Blender or Maya? Or is there some mechanism inside Unity or free asset from Asset Store?