Creating a room using .CreateMatch

This has to deal with Matchmaker. I used this code out of the unity docs.

if (GUILayout.Button("Create Room"))
        {
            CreateMatchRequest create = new CreateMatchRequest();
            create.name = "Roto";
            create.size = 4;
            create.advertise = true;
            create.password = "";

            networkMatch.CreateMatch(create, OnMatchCreate);
        }

Then in the call back function unity docs shows this…

public void OnMatchCreate(CreateMatchResponse matchResponse)
    {
        if (matchResponse.success)
        {
            Debug.Log("Create match succeeded");
            matchCreated = true;
            Utility.SetAccessTokenForNetwork(matchResponse.networkId, new NetworkAccessToken(matchResponse.accessTokenString));
            NetworkServer.Listen(new MatchInfo(matchResponse), 9000);
        }
        else
        {
            Debug.LogError("Create match failed");
        }
    }

How can I get the name of the room (game) just created and other info needed so I can display a list to people looking to join a game? there is noting in the matchResponse object that allows me to get this info. In the Doc they use an object called matchList, but it’s never populated. I put this script on my networkManager

The create variable contains all the information about room name, size, password, etc.

Yah but that is not present in the callback function. But I thought once I create a room I have to get all its connection properties then. I dont. I can simply call the list rooms or whatever it’s called. The code in thier manual doesn’t work. But it’s easy to correct . They got it 95% right