I have created a complex scene for a simulation, containing cameras, rocks, waypoints, etc. Everything is created out of prefabs. I grabbed the whole tree of the scene, and created a prefab out of it.
At this stage, I have 2 ways of setting up a scene;
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I can leave the pre-instantiated prefabs as they are in the scene,
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Use a script to instantiate a prefab that contains many prefabs in a blank scene.
What are the pro and cons of both approaches as described above?