Hello everyone!
Today I open this post to follow up on the creation of a Sci-Fi scene for Unity HDRP!
For the record, a few years ago with friends scattered around the world, we started a short film (3D pre-calculated) called GhostHunter. In this one, we saw Scientists/Soldiers exploring the carcass of an alien ship buried under the ice and they found an artifact in it. This had the effect of waking the guard who came to prevent them from leaving with.
In the team, we were all young (and not so young) pro and most of we were already working in the cinema or real-time industry (Batman vs Superman / Alien, etc …) We were aiming high and finally we stopped at the pre-prod because it was difficult for everyone to find time to advance on the project.
Today, I need to get a little modeling and I decided that I would take again the superb concepts made for the project and redo a level of a video game from them.
Some pictures to put you in the universe
Artstation of Victor Lahlou to see all the concepts of the project: https://www.artstation.com/vik0/albums/707504
Now that the little presentation is done, let’s get to the heart of the matter.
Here’s the part I’m going to do in Unity:
3D Blocking :
I have already started some light intentions in order to see which areas should have a bigger job and which areas can be less worked.
In general, I’m going to do procedural full in the shadows and the background, while I’m going to work the main areas and export higher resolution images.
The first thing I started is the Sphere in which the artifact is located.
Modeling with 3ds Max and texturing with Substance Painter:
For the texturing the most uninteresting part with Substance was the use of Anchors Points to quickly carve the letters and that these take all the info of my stuff.
Here it is for the moment, the continuation when it will be made
Do not hesitate if you have questions about the project and tools, I will answer with great pleasure!