Creating a Server with Unity

Is it possible to create a game that can be uploaded to a website in the form of a webplayer that uses a script that allows a player to set up a temporary server with their own computer and allow others to join that server for a simple multiplayer game? If this needs clarification just tell me which part needs clarifying.

Each user can start a server, you just need a way so other people can connect to it. Look into the master server for routing and NAT.

Ok thanks, Ive been using unity for a while and wanted to get into some multiplayer/multiuser stuff, so I havent really known where to start looking. Thanks for the input!

as i know the new security model of unity’s web player after 3.0 don’t allow sockets to be created to any host other than those who host a policy server so the clients that are making servers should also host policy servers too. take a look at web player security in unity’s manual to read more.

i would also recommend to take a look at http://www.muchdifferent.com too.

Thats wrong, if you create a Unity server instance you don’t need a policy server for the webplayer.
Please don’t post false info with links to other solutions.