Hey all,
I’m trying to create a PBR shader based off Standard(Specular setup) that uses Specular instead of _Metallic.
I want to be able to modify the specular so I can have a falloff on the reflection.
Is there somewhere I could find the source file for this standard shader? Or how can I modify the standard one to accept o.Specular.
I assume I need a different lighting model to #pragma surface surf Standard fullforwardshadows but have no idea where to find the one I need.
Regards,
Lucas