So currently i’m trying to make a deck of cards that gets randomly shuffled and placed into a stack.
However creating the stack, it wont accept GameObject as a type.
public static Stack<GameObject> Deck = new Stack<GameObject>();
can anybody find what i’m doing wrong?
Given you didn’t post the error that you’re receiving, i can only guess.
Stack exists in the namespace System.Collections.Generic, if this isn’t added, which it isn’t by default based off the templates that Unity uses to create c# scripts, you will need to add it.
You will also need to ensure you’re using the namespace UnityEngine, this is where the type GameObject exists.
example:
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class SomeNewScript : MonoBehaviour
{
public static Stack<GameObject> ob = new Stack<GameObject>();
public void Start()
{
}
public void Update()
{
}
}
The ob static field now exists on the class and is not an instance member any longer.
// in some method
ob.Push(SomeGameObjectInstance)
// pop off stack
GameObject nextObect = ob.Pop();