Just wondering what is the best way to go about creating an excel style table within the game. I want to have an inventory system where each item has several attributes such as weight, value, damage, condition, that sort of thing. Obviously it will need to change as the gear the player has changes. It would be even nicer if the player had the option to sort the columns.
does Unity have a built in way to handle that sort of thing or are we on our own to make it from scratch?
Thanks so much!