I’m looking to prototype a 2D game that has a mechanic where you have a group of characters that follow you around exactly like this: Flicky (Sega Genesis) - YouTube (Flicky, Sega Genesis)
I’m having trouble wrapping my head around how this effect would be best achieved. My first instinct was that I should create waypoints that follow behind the player and have some AI in each follower that tries to stay as close as possible to it’s assigned position. But I have a suspicion that there may be a more simple and efficient way to do this that doesn’t involve giving each follower separate AI and physics components.
I don’t need code snippets, I’m just looking for a general idea of how I could tackle this effect. Thanks in advance!