Creating a transparent Shadow Recceiver in URP/HDRP

I would like to create a plane that recceives all shadows while being transparent. I checked a lot but all shaders that are out there are not for the URP or HDRP.

Any help would be appreciated :slight_smile:

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I am looking for the same having no results with HDRP. It must be a way. I am sure.:wink: