Hi,
I would like to make a simple game with a very long and curvy tunnels, and some wagon, or train.
I went throught a light thought proccess and searching how to do it. And I discovered bezier curves and i learned how to make cube follow the curve with simple controls like accelerate and decelerate. Now I would like to do a tunnel and rails somehow attached to the curve, so i can make some curvy and steepy turns.
I found good video about procedural geometry (bellow), and i thought I can make the tunnel “procedurally”. But after i finished watching, and playing with the road i made, Im not really sure, thats a good idea. Maybe there is another way to do it? Maybe just modeling the tunnel in blender and just importing it as scene or object is more simple? but then I dont know, ho to attach the bezier curve to the imported object. And the tunnel would probably have to be perfectly positioned, because i cant bend it simply in unity, just stretch it
Which way is the simpler one? or is there another one? And which way would you do it? I Just started with unity and all this game stuff, so im pretty nooby at this.
Thank you for your time
video:
exemple of some tunnel i like: https://3dmdb.com/en/3d-model/Subway-Tunnel-full-collection-set/194373/?q=Subway-tunnel-3D-Model