So i got a quick question, not necessarily how to do it, but more pointing me in the right direction because I don’t really know what this type of setup would be called.
For those not familiar with the Game of Dwarves underground building it looks like this
http://media.pcgamer.com/files/2012/01/A-Game-of-Dwarves-5.jpg
Skip to 10:30 if you want to see what i mean by their digging/queue setup…
I am looking to make a unrelated game that has underground digging, and i think that the way they have everything setup is ideal for the game i am looking at doing.
But i have no idea what or how they are doing it, do they just have a big underground set of voxels? The way the camera works and “see’s through” the ground and you select blocks seems like a total mystery to me. I cant wrap my head around how voxels would be how it works…
If anyones got any ideas how they accomplish it, that’d help me a ton in at least knowing what i need to research.