How does one go about creating a Unity Toolkit - much like the Terrain Toolkit? How much more different from a Package is a Toolkit?
Any help would be greatly appreciated.
Thanks,
Calixto
How does one go about creating a Unity Toolkit - much like the Terrain Toolkit? How much more different from a Package is a Toolkit?
Any help would be greatly appreciated.
Thanks,
Calixto
Hi.
I believe you simply include all the scripts you need into a folder in your assets directory, and from here export it as a package (this part I’ve never tried so I’m not 100% sure).
You will need to include all your scripts that you wish to include in the tookit inside this folder, this includes scripts for the UI and will also include, for example perhaps any brushes (using the Terrain Toolkit as an example here) and meshes that it requires to function properly.
Hi Squall_789, thank you for the suggestions. Although I’m sure you’re correct to a great degree, I think there might be a little more. How does one create the “Controls” portion of the toolkit. In other words, the part that goes into the Inspector panel and how do you link your assets from the folder you created to that “Control panel?”
Thanks for your help,
Calixto
that are just normal scripts that have a custom Inspector
Here for example a picture from my lod system
and here some useful Links
Documentation
Editor Scripting reference
HI Element_wsc, thank you VERY much for the useful information and for the great link. It will be very useful to me. Thanks again for your help!!!
Calixto