Creating a Wrecking Ball using Spring joints?

Hello, all.

I’m trying to make a Wrecking Ball attached to a long Cylinder object(the Wire), both of which are Rigidbodies using gravity with Spring Joints targeted to the parent objects. I’ve been able to attach the ball to a crane object using a Spring Joint without much issue, but when trying to do the former, I get all sorts of physics issues, making them all look jittery.

The object hierarchy is:

-Crane

-^Wire Object

-^^Wrecking Ball

Did you find the solution for this problem? @Czar-Man