I’m trying to design Boston Logan Airport for a class project. I don’t have that much experience with programs like Unity and would appreciate any advice.
Is there an easy way to create “runways” or “roads” or basically a part of the terrain that needs to be more exact than a grassy island?
Hi. You would probably be better building this in a 3d application as geometry. If you must use the terrain engine, it might be worth exploring making a greyscale map and importing that, with flat lines for runways and roads, so the heightmap reflects this information.