Hi, I’m new to Unity scripting ( using C# ) and have a quick question:
I’d like to create some custom data that gets saved out as a resource or asset, that I can then load back in later on. The asset creation code will only be run once on my end to generate the custom chunk of data and save it to a file. Then, the actual game code run by the user will read in that data and use it.
What’s the best approach for doing this? Thanks in advance!