Whats up everyone, new member here. I have been doing game audio for the last 14 years, but our company just started using Unity and im a bit new to it. So far its going great, and im picking it up pretty quick. One thing i really like about it is the audio mixer control / view. Sub group routing in big Pro Tools sessions is something i have done for a long time, so its very comfortable for me. I like the idea of having control of all my assets in one area, hence my question regarding Audio Mixers in Unity.
The question i have, will routing each audio source to its own audio mixer, and nesting those within multiple sub groups have much bearing on the games memory / load times / performance? I mainly am using it for volume control, mute and solo, with the occasional “effect” on a fader.
Any info is appreciated here.