Hello, I have a question.
I tried to look for resources and information over the internet, and I couldn’t find anything useful.
The issue is, that I don’t know how to implement my thoughts, I mean, the AI will have a switch case which, he could:
-
Seek/Scan/Normal : The normal state,
the jet is flying around. -
Chase and Shoot: The AI is triggered
and trying to kill the player. -
Flee : The AI will try to shake off the player jet.
I’m trying to think of which of the Unity3D tools I can use to execute my thoughts.
The Lerp or Slerp would make a “Un-real” movement if suddenly the enemy jet would turn without physics movement…
Do you have any ideas?