Hello,
I would like to create a simpler agent for benchmark purposes. I am using NEAT to create new agents for my masters thesis, but i need an agent that is similar to a standard game NPC to measure the results from the NEAT agent against.
The environment i want to make the agent for is the ml-agents dodgeball environment. I want to note that I have manipulated the environment to be a 1v1 environment instead of the 4v4 elimination mode that is included in the dodgeball environment. Ideally I just want an agent that is able to play the game against a human opponent.
I am not well versed in unity, so i was wondering if there was a simple and time efficient way to do this. If anyone knows of any frameworks/previously created FSM or rule based agents/general conventional approach to this problem, it would help tons!
Here is the original Dodgeball environment:
https://github.com/Unity-Technologies/ml-agents-dodgeball-env
Here is my repo:
https://github.com/Hallahallan/Dodgeball-Bio-fMRI
Answers or discussions around the topic are appreciated.