Hi all! I'm making a game where you throw things around with the intention of breaking them, and I'm having trouble creating the broken prefab's ragdoll-iness.
Example A is a daffodil. I made this myself in maya, it has it's own skeleton of joints consisting of:
Base-->Stembend1-->Stembend2-->flowercenter-->|-->petal1 |-->petal2 |-->petal3 |-->petal4 I want it to be able to go limp once it is clicked and broken. I've had a look at the ragdoll wizard, but it seems to only work for things with a humanoid structure. I need to have a complex join where four petals attach to the flower center. Also, how do you locate the "bones"? My stem is a long polygonal cylinder, and features two joints but is the one object. Any help is apreciated!